Removes one or more players from an existing game room using their session JWTs.
Endpoint:/game/leaveMethod: POST
{
roomId: string; // The ID of the room to leave
sessionJwts: string[]; // Array of session JWTs for players leaving the room
sync?: boolean; // When true, returns direct response. When false/undefined, returns a task ID for polling status
}
When sync=false (default):
{
task: {
id: string; // Task ID for checking status
}
}
When sync=true:
{
roomId: string;
plyrIds: string[]; // Array of player IDs that left
}
{
error: string;
}
Example Usage
// Sync=true usage
const timestamp = Date.now().toString();
const body = {
roomId: '123',
sessionJwts: ['playerJwt1', 'playerJwt2'], // Multiple players can leave at once
sync: true // or omit for task-based response
};
const hmac = generateHmacSignature(timestamp, body, secretKey);
const response = await axios.post(apiEndpoint + '/game/leave', body, {
headers: {
apikey: apiKey,
signature: hmac,
timestamp: timestamp
}
});