Adds one or more players to an existing game room using their session JWTs.
Endpoint:/game/joinMethod: POST
{
roomId: string; // The ID of the room to join
sessionJwts: string[]; // Array of session JWTs for players joining the room
sync?: boolean; // When true, returns direct response. When false/undefined, returns a task ID for polling status
}
When sync=false (default):
{
task: {
id: string; // Task ID for checking status
}
}
When sync=true:
{
roomId: string;
plyrIds: string[]; // Array of player IDs that joined
}