Join a game room and pay tokens in a single operation
Combines joining a game room and paying tokens into a single atomic operation.
Endpoint:/game/joinPayMethod: POST
{
gameId: string; // The game ID
roomId: string; // The ID of the room to join and pay to
sessionJwts: string[]; // Array of session JWTs for players joining and paying
tokens: string[]; // Array of token names/symbols
amounts: number[]; // Array of amounts to pay (corresponding to tokens array)
sync?: boolean; // When true, returns direct response. When false/undefined, returns a task ID for polling status
}
When sync=false (default):
{
task: {
id: string; // Task ID for checking status
}
}
When sync=true:
{
roomId: string;
plyrIds: string[]; // Array of player IDs that joined
payments: {
plyrId: string;
token: string;
amount: number;
}[];
}
{
error: string;
}
The arrays `sessionJwts`, `tokens`, and `amounts` must have corresponding lengths. The operation is atomic - if either joining or paying fails, the entire operation is rolled back.